Speaking
Upcoming Talks
- Ah… silence.
Previous Talks and Installations
- Game Developers Conference, February 28 – March 3 – “The Prototyping of Tragedy: One Falls for Each of Us”
- Game Developers Conference, February 28 – March 3 – “Social Game Developers Rant” panel
- Game Developers Conference, February 28 – March 3 – “Game Education Rant” panel
- Game Developers Conference, February 28 – March 3 – “Microtalks” panel
- Game Developers Conference, February 28 – March 3 with Laralyn McWilliams – “Intuition vs. Metrics: The Evolution of Social Games”
- San Francisco Game Developers Workshop, February 2011 with John Romero – “Developing Ravenwood Fair”
- IGDA San Francisco, February 2011 with John Romero – “Developing Ravenwood Fair”
- Euphrat Museum, February 2011 – “Games Like Photographs”
- Euphrat Museum, September 2010 to February 2011 – “Learn to Play” Exhibit
- DevLearn, November 2010 – “Using Game Design for Educational Engagement”
- IndieCade, October 2010 – “Prototyping of Tragedy”
- USC, October 2010 – “Train”
- Lolapps, August 2010 – “Multi-linear Narratives: Letting the Player Direct Play”
- Gamesauce, July 2010 – “Women in Games panel”
- LOGIN, May 2010 – “Leave your polygons at the door: Transitioning from AAA to Social Games”
- Strong Museum of Play, June 2010 – “Train”
- Innovations in e-Learning Conference (workshop), June 2010 – “Game Design Improv”
- Foundations of Digital Entertainment, June 2010 – “Social Games Panel”
- Game Developers Conference, March 13-18, 2010 – “Train”
- Game Developers Conference, March 13-18, 2010 – “Why Gaming Veterans are Flocking to Social Gaming”
- Art History of Games, February 3-4, 2009 – “One Falls for Each of Us: The Prototyping of Tragedy”
- Montreal Game Summit, November 16-17, 2009 – “How I Dumped Electricity and Learned to Love Design”
- Geekend (Savannah, GA) November 7, 2009 – “How I Dumped Electricity and Learned to Love Design”
- Innovative Professor Conference (Keynote), October 25, 2009 – “Game Design and Game Theory Applied to the Classroom”
- IndieCade (Culver City, CA), October 1, 2009 – “Emotionally Challenging Games”, panel.
- Train installed at Greg Fleishman gallery
- Train wins Vanguard Award for game design
- Austin Game Developers Conference, September 13-18, 2009 – “How I dumped electricity and learned to love design.”
- Full Sail University, August 17, 2009 – “How I dumped electricity and learned to love design.”
- Game Education Summit, Carnegie Mellon Entertainment Technology Center, Pittsburg, PA, June 16-17 – “The Making of a Gallery Game : A Post Mortem in Progress” and “Industry and Academia, In Search of Love”
- Train and Siochan Leat installed
- Games for Health, Boston, MA, June 11-12, 2009 -“A Design Review of Sexual Content, Sexually Mature Themes in Games, and Games About Sex”
- MIT Gambit Lab, Cambridge, MA, June 8-10, 2009 -“How I dumped electricity and learned to love design”
- Train and Siochan Leat installed
- Innovations in e-Learning Symposium, George Mason University, June 3-5, 2009, Fairfax, VA – How to Do Game Design Workshop & Game Jam
- Games for Change, Parsons, May 26-29, 2009, NYC, NY – Workshop 101, \
- Train installed
- Triangle Game Summit, “How I dumped electricity and learned to love design” – April 2009, Raleigh, NC.
- Game Developers Conference – March 2009, San Francisco, CA
- Video Game Expo, Philadelphia, PA, November 2008
- Project Horseshoe, Middle of Nowhere, TX, November 2008 (invitee)
- SiegeCon, Atlanta, GA, October 2008
- Austin Game Developers Conference, Austin, TX, September 2008
- China Joy (via telecast w/interpreter), Bejing, China, June 2008
- Digital Game Expo, Raleigh, NC, June 2008
- Digital Downtown Arts Festival, Columbus, OH, May 2008
- Game Developers eXchange, Atlanta, April 2008
- Women in Games International, Atlanta, April 2008
- Game Developers Conference, San Francisco, February 2008
- The Telfair Museum, Jepson Center for the Arts, “The Magic of Video Games”, January 2008
- IGDA Orlando Chapter, “Murder, Sex and Censorship”, Full Sail, December 2007
- Georgia Technology Student Association, “Game Design 101”, “The World of Game Development”, November 2007
- SiegeCON Atlanta, October 2007
- Women in Games International – Austin, “She Got Game”, September 2007
- Women in Film and Television Atlanta, August 2007
- Idea City, Toronto, Ontario, June 2007
- Game Developers Exchange, “Sex in Games”, April 2007
- Women in Games International, “The Ultimate Challenge: Balancing Work and Personal Life”, April 2007
- Women in Games International, Electronic Arts, “The Balancing Act,” roundtable, March 2007
- Game Developers Conference 2007, “Sex in Games: Design Issues” roundtable, “Sex in Games: The Business End”, roundtable, “Accessibility Idol Design Challenge,” panel lecture, “IGDA International Case Blasts”, panel lecture, “The Importance of Social Networking to Casual Games” (sponsored session), lecture, March 2007
- Tomball College, “Murder, Sex and Censorship” lecture, December 2006
- Montreal Games Conference, “Sex in Games” lecture, November 2006
- DragonCon, “Sex in Games” and “Murder, Sex and Censorship”, September 2006
- Sex in Video Games Conference, Opening Keynote & Conference Chair, June 2006
- GDX Atlanta, “Murder, Sex and Censorship” lecture, May 2006
- Game Developers Conference 2006, “Sex in Games: Hardcore” roundtable, “Sex in Games” lecture, “Murder, Sex and Censorship” panel moderator, March 2006
- Massachusetts Institute of Technology, “Sex in Games” lecture, February 2006
- Women’ Games Conference, October 2005, “Sex in Games” lecture
- The Guildhall at Southern Methodist University, October 2005, “Issues in the Video Game Industry”, lecture
- Savannah College of Art & Design, October 2005, “Issues in the Video Game Industry”, lecture
- Future Play Conference, October 2005, “You Want Me To Make a Game About What?” IP Workshop, “Sex in Games” panel member
- Albany IGDA Group, September 2005, “Murder, Sex and Censorship: Why You Should Care”
- Clarkson University, September 2005, “Game Designers – Breaking into the Industry”
- Boston Post Mortem, August 2005, “Murder, Sex and Censorship: Why You Should Care”
- Montgomery College, May 2005, “Game Designers – Breaking into the Industry”
- Game Developers Conference 2005, “Sexuality in Games: When is it Appropriate?” roundtable, March 2005