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Abject Games

February 12, 2009

Familiar with abject art?

What if you had to make a game from the refuse, the garbage, the cast offs of other games or other game processes? What if levels, animations, avatars, text and code that were deemed not suitable or were merely byproducts of another process were instead elevated to a main game instead?

This is the refuse of Twilight Imperium 3rd Edition. I wonder what kind of game this could be. When I finish my present series of six, it seems like an interesting challenge to consider.


4 Comments leave one →
  1. jcaskey permalink
    February 12, 2009 3:27 pm

    Hah, it seems like the scraps take up more space than the pieces.

  2. February 13, 2009 11:16 am

    I love this idea. Sign me up to playtest.

  3. February 13, 2009 11:47 am

    The interesting thing for me is that this is something that I don’t think can really be done in digital form. I mean, I suppose in theory you could take code that was commented out from several projects, or art assets that were unused, but they wouldn’t be recognizable as such.

  4. February 19, 2009 2:26 pm

    It could be done in digital form by dealing with the demos and prototypes, especially those for ideas that didn’t work. Those would in essence be the byproducts of the process of making the game.

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