Gravitation for Story of the Year
A question first: why must we only move forward?
I recently received my ballot for the AIAS awards. The nominees are synonymous with truckloads of polygons and amazing fits of technology, and the entries in some categories (Braid = casual?) surprise me.
I wished I had seen Gravitation there among the list of games.
Of all the games I played last year, its story haunted me the most. I know I am not alone. I heard other well known game developers say the same thing from stages at AGDC and even at Project Horseshoe. But Gravitation, what with its retro graphics probably didn’t even rise from memory when the list was conceived. Was it, was Braid, even considered?
As an industry, why must we always make it better faster more?
It is artistically dangerous. Would music reward only that? Would no one make acoustic music? Would Dogville be dismissed (interestingly, the Academy did censor it but not for lack of innovation). Would fashion discipline itself to make new styles only? In every other medium, people don’t dismiss the deliberate backwards step, the deliberate selection of “just some.”
Our medium to its own detriment usually does.
I vote for Gravitation for Story of the Year.