The Parallels Between Lead and Chair
In Spring 2008, I was invited to become Chair of the Interactive Design and Game Development Department here at the Savannah College of Art and Design. The parallels (and hours) between Lead Designer and Chair of a department are astonishing. One ships games, the other ships students and a designs a sandbox game (termed “a curriculum”) in which players (termed “students”) can build the right collection of assets and resources (termed “courses” and “a portfolio”) to take them toward their goals of entering the game industry.
I tell you all this to say that I just finished the fall quarter crunch.