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What should be in my portfolio?

September 9, 2008

Game Artists

  • Asset creation is based on and placed in current-generation game engines. It is suggested that students use either Epic’s Unreal3 or Valve’s Hammer editors and engines.
  • Show separate renders with a separate normal map, texture map and wire mesh.
  • Note software used.
  • Note # of polys.

I always prefer in-game work to out-of-game work, but it all comes down to clarity. Ultimately, it’s the quality of the work that matters, but if you can show it in its proper context in addition to showing that it’s high quality work via renders from Max or Maya, that usually tells me it’s a more viable candidate.

Animators

  • Animation sets created for games and placed in-game. Companies like to see game-themed animations. Showing a baby crying could be game-themed, but is probably not going to be.
  • For presentation purposes, be sure to include
  • Max or Maya renders for clarity’s sake.
  • Note software used.

Effects Artists

  • Effects should be placed in game and working as they would in a final, production game.
  • Provide an idea of how it’s constructed in Max, Maya or another software package. For instance, in the portfolio, each effect starts showing the Max viewport capture of animating bones\effects\etc., then another showing the effect in the game or fully rendered.
  • Note software used.

Level Designers

  • Fully playable and complete level with game play ready to go
  • Map of level including all trigger points, spawn points, etc.
  • Note software used
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6 Comments leave one →
  1. September 9, 2008 3:25 pm

    What about “Game Designers” and “Developer/Programmer”? 🙂

  2. September 9, 2008 3:34 pm

    Coming soon…

  3. September 9, 2008 8:17 pm

    So… Should we note the software used? 😉

  4. September 9, 2008 8:56 pm

    Needs a bit more detail but a great start!

  5. September 10, 2008 2:19 pm

    I did a transcription of a Q&A for David Perry and Rusel DeMaria, of them during a Project Top Secret advisory board meeting that covered this sort of thing. In it David kept stressing that the keys are showing you are the perfect person for the job, the “wow” factor and only showing your best stuff.

    Another big point is to make a special effort for the particular job you want, so in the case of a portfolio, picking out pieces related to the perspective employers products, goals and needs is suggested. Generic says generic. Dedicated says dedicated.

Trackbacks

  1. Como deve ser o portfólio de um aspirante a desenvolvedor de games | GamedevBR

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