Spore on Pre-Order
Have you pre-ordered Spore? I have. It’s set for release this weekend.
It’s been 8 years in the making, and EA’s gone to certain lengths to make sure that I don’t forget that it’s coming. A Spore advertisement wraps the security scanners by the doors at my local Wal-Mart, and it’s a discussion topic on most boards I frequent.
CNN interviewed Wright about the game’s upcoming release, Spore Creator Ready for Game’s Debut, and his comments fit well into the feedback theme I’ve had going on here for a little while.
I don’t think we could design a sequel to ‘Spore’ until the fans showed us what they like,” said Wright. “I think there’s going to be a fair amount of learning over the next few months. What’s important for me is what sort of stories the players are using the game to tell. Games that have the longest legs are the ones with the most narrative density.
Indeed, The Sims lived on the stories players put on to the game. Little state machine bots became families with children and lives and things to do. Though I was never anything close to an active Sims player, I do remember the first time that I played the game. I checked it out for a couple of minutes over the course of six hours and did exactly the same thing for the next few days.
Wright, like Sid Meier, is excellent at creating and sustaining a flow state in a game. (See Flow: The Psychology of Optimal Experience for more info), and from a design perspective, this game is a must have.
When I get it, we’ll see if it’s a “must play”, too.