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More on Procedural Art

August 29, 2008

In a sense, much art nowadays is procedural. After all, it’s serious code that makes ZBrush do what it does. And check out this facial animation software from Image Metrics for some downright amazing math+coder = artist. In a sense, these software packages allow artists to become better artists and to do close to the thing in less time.

Has the “old” artist died? I’m sure that there are fewer traditional animators around today than there were years ago, but traditional animation methods are still taught. The students who can practice animation without electricity usually do even better with it.

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2 Comments leave one →
  1. August 30, 2008 4:04 am

    The real challenge is to design interfaces to these technologies that artists can use. To be an artist depends a state of mind, not on the tools that one uses. Current interfaces tend to be very suitable for people with an engineer’s state of mind. But an engineer is not an artist, no matter how much math or code he throws at a problem.

    Procedural art production is a perfectly acceptable tool. But we will always need the hand and mind of an artist to make something really good and meaningful.

  2. August 30, 2008 8:10 am

    @Michael – I couldn’t agree with you more. And typically, even the best procedural stuff isn’t as good as the hand of an individual artist can make it. Textures are often in this category.

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