Are Credits Really a Thing of the Past?
I have eight games here right now, and not a one of them has credits in the manuals. Zip, zero. Only one that I’ve recently finished, Civilization Revolution , has credits at the end of the game and also the manual. I haven’t finished playing the others to know if the credits roll or not.
Even if they do, is that really the best place to show these things?
As a player, you may not care. As a developer, though, credits are phenomenally important. If you’re looking for a job, and particularly if you’re looking to work in an academic institution, you better have those credits detailed, or it’ll be a long hard slog through a mound of paperwork to get them detailed.
Way back in the 20th century, credits used to be something really important. In fact, EA had plans to make game designers as famous as rock stars. It kinda worked. Many people remember names like Bill Budge and Dan Bunten. I certainly do.
Now, though, it’s a different ballgame. Manuals are minuscule, and there’s not room to cough up a page or two for all the people involved with a project. So out of the manual it goes. When this transition occurred, the credits moved into the game. There was a handy “Credits” option right on the main game play screen. Then it disappeared, too. Now credits are appearing at the ends of games… except how many people actually finish games to know, and if one wanted to verify you worked on a title, do they really need to play through the whole freaking game to get to the credits? Is there a FF like there is on a DVD?
Where credits do appear, they seem to have gone to the other end of the spectrum. Everyone is in there. People who never even saw the game but may have forwarded one or two emails about people working on the the game are listed. Accounting manager? HR – London Office? Pizza Delivery people? The teams are getting so big and everyone wants a byline.
Article: Written by Brenda Brathwaite
Art by: Google Images
Typing by: Brenda Brathwaite
Thanks to: London HR