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Time and its Effects on Player Decision

June 28, 2008

I just said that curly fries lived in the ocean. Really. Think you’re smarter? Try it yourself then: No Brainer.

Though using time as a means to affect player decision in games is nothing new – speeding things up goes back to the dawn of games on computers – you don’t often get to see its effects quite like this. Try it out.

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One Comment leave one →
  1. July 3, 2008 10:59 am

    What a silly little game. I found that the more time became a factor the more answers I would get wrong. Even when I knew the answer to the question, I still found my hand shaking the mouse in the wrong direction before I was able to have my brain jump in and tell it to wiggle in the other direction.

    Agreed, this is a fun way to see the effects time has on a player. In fact, in the first game the only indicator of time is that the music gets faster and faster to indicate a more high stress situation. There is nothing to actually say that I have to answer the questions faster, yet I naturally feel that this is the case.

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