Skip to content

Yet More Irish Game Ideas

March 12, 2008

Today’s list features some serious game possibilities:

  • Feed the hungry – Notice who’s doing so much on an international level in many places in the world where hunger is an issue – an Irishman (Bono, Bob Geldof, etc.)
  • Lost diaspora – One of the issues among people of Irish descent is the loss of national identity due to the Statues of Kilkenny (if you’ve never heard of ’em, read it – it’s so sad that this happened). National identity was further affected by the forced exile of many Irish during the Cromwellian invasion and the famine which followed many years later. How can we use the interactive nature of games to return some of that lost culture to a very widespread group of people?
  • The conflict between Northern Ireland and Ireland.

State-side, some more traditional game settings and themes –

5 Comments leave one →
  1. jcaskey permalink
    March 12, 2008 7:52 pm

    Hell’s Kitchen is a location you visit multiple times in Deus Ex.

  2. March 12, 2008 8:20 pm

    “The conflict”? Sounds like history, but it’s still very much going on I’d say, if not with bombs, with words.

    Which means, I’d love a game about the situations history and its present day stuff too, but it’s hard to make bombings, occupations, militias and religion nice to read about or certainly participate in. It’s nasty history for sure. I don’t think a “democracy” like “try and fix” game (laying out the possibilities at the time and taking a “what if…” approach) would work either.

    Same goes for other problematic conflicts – currently, the eyes are on Palestine and Israel right? And China with Tibet too (especially with the Olympics).

    Hard to stay unbiased too, would certainly be one of the most interesting types of serious games. The other ideas are neat too, but I don’t really enjoy food distribution things – since the problem is the distribution, never the quantity or price, of food. The loss of identity thing sounds interesting too, happens to many cultures (see also Palestine I guess, and recent wars and invasions).

  3. March 12, 2008 8:29 pm

    @Andrew – Absolutely, peace is always shaky there. I thought it would make an excellent topic for a serious game, though I admit the issues are so centuries-old and deeply rooted that simulating it and understanding the simulation would likely require loads of info. I agree, too, that it would be hard to be unbiased. It poses an interesting challenge.

    @James – I knew that, now that you mention it.

  4. March 15, 2008 1:42 pm

    Having lived in Boston all my life, I can honestly say that “The Hunt for Whitey Bulger” would probably end up being an AO-rated game with absolutely NOTHING you could do about it without sugarcoating the story or gameplay. I can see two ways this game could play out. The first would be an “Alone in the Dark” style action/semi-adventure where you play an FBI agent actually trying to hunt down Whitey. Of course, in this version, you’d probably only see what Whitey did, instead of Whitey doing it. If you really want to get into the meat of the story, a “Playboy” (sorry) style RTS where you play as Whitey committing those crimes and controlling the Irish mafia in South Boston while evading the FBI would probably work better.

    Then again, if you just want to make a quick buck, just make “The Departed – The Game” and turn it into a crap shooter with some sound-alike actors and quick cuts from the movie.


  1. Perko on Culture in Games « Applied Game Design

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: