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Speaking

Upcoming Talks

  • Ah… silence.

Previous Talks and Installations

  • Game Developers Conference, February 28 – March 3 – “The Prototyping of Tragedy: One Falls for Each of Us”
  • Game Developers Conference, February 28 – March 3 – “Social Game Developers Rant” panel
  • Game Developers Conference, February 28 – March 3 – “Game Education Rant” panel
  • Game Developers Conference, February 28 – March 3 – “Microtalks” panel
  • Game Developers Conference, February 28 – March 3 with Laralyn McWilliams – “Intuition vs. Metrics: The Evolution of Social Games”
  • San Francisco Game Developers Workshop, February 2011 with John Romero – “Developing Ravenwood Fair”
  • IGDA San Francisco, February 2011 with John Romero – “Developing Ravenwood Fair”
  • Euphrat Museum, February 2011 – “Games Like Photographs”
  • Euphrat Museum, September 2010 to February 2011 – “Learn to Play” Exhibit
  • DevLearn, November 2010 – “Using Game Design for Educational Engagement”
  • IndieCade, October 2010 – “Prototyping of Tragedy”
  • USC, October 2010 – “Train”
  • Lolapps, August 2010 – “Multi-linear Narratives: Letting the Player Direct Play”
  • Gamesauce, July 2010 – “Women in Games panel”
  • LOGIN, May 2010 – “Leave your polygons at the door: Transitioning from AAA to Social Games”
  • Strong Museum of Play, June 2010 – “Train”
  • Innovations in e-Learning Conference (workshop), June 2010 – “Game Design Improv”
  • Foundations of Digital Entertainment, June 2010 – “Social Games Panel”
  • Game Developers Conference, March 13-18, 2010 – “Train”
  • Game Developers Conference, March 13-18, 2010 – “Why Gaming Veterans are Flocking to Social Gaming”
  • Art History of Games, February 3-4, 2009 – “One Falls for Each of Us: The Prototyping of Tragedy”
  • Montreal Game Summit, November 16-17, 2009 – “How I Dumped Electricity and Learned to Love Design”
  • Geekend (Savannah, GA) November 7, 2009 – “How I Dumped Electricity and Learned to Love Design”
  • Innovative Professor Conference (Keynote), October 25, 2009 – “Game Design and Game Theory Applied to the Classroom”
  • IndieCade (Culver City, CA), October 1, 2009 – “Emotionally Challenging Games”, panel.
    • Train installed at Greg Fleishman gallery
    • Train wins Vanguard Award for game design
  • Austin Game Developers Conference, September 13-18, 2009 – “How I dumped electricity and learned to love design.”
  • Full Sail University, August 17, 2009 – “How I dumped electricity and learned to love design.”
  • Game Education Summit, Carnegie Mellon Entertainment Technology Center, Pittsburg, PA, June 16-17 – “The Making of a Gallery Game : A Post Mortem in Progress” and “Industry and Academia, In Search of Love”
    • Train and Siochan Leat installed
  • Games for Health, Boston, MA, June 11-12, 2009 -“A Design Review of Sexual Content, Sexually Mature Themes in Games, and Games About Sex”
  • MIT Gambit Lab, Cambridge, MA, June 8-10, 2009 -“How I dumped electricity and learned to love design”
    • Train and Siochan Leat installed
  • Innovations in e-Learning Symposium, George Mason University, June 3-5, 2009, Fairfax, VA – How to Do Game Design Workshop & Game Jam
  • Games for Change, Parsons, May 26-29, 2009, NYC, NY – Workshop 101, \
    • Train installed
  • Triangle Game Summit, “How I dumped electricity and learned to love design” – April 2009, Raleigh, NC.
  • Game Developers Conference – March 2009, San Francisco, CA
  • Video Game Expo, Philadelphia, PA, November 2008
  • Project Horseshoe, Middle of Nowhere, TX, November 2008 (invitee)
  • SiegeCon, Atlanta, GA, October 2008
  • Austin Game Developers Conference, Austin, TX, September 2008
  • China Joy (via telecast w/interpreter), Bejing, China, June 2008
  • Digital Game Expo, Raleigh, NC, June 2008
  • Digital Downtown Arts Festival, Columbus, OH, May 2008
  • Game Developers eXchange, Atlanta, April 2008
  • Women in Games International, Atlanta, April 2008
  • Game Developers Conference, San Francisco, February 2008
  • The Telfair Museum, Jepson Center for the Arts, “The Magic of Video Games”, January 2008
  • IGDA Orlando Chapter, “Murder, Sex and Censorship”, Full Sail, December 2007
  • Georgia Technology Student Association, “Game Design 101″, “The World of Game Development”, November 2007
  • SiegeCON Atlanta, October 2007
  • Women in Games International – Austin, “She Got Game”, September 2007
  • Women in Film and Television Atlanta, August 2007
  • Idea City, Toronto, Ontario, June 2007
  • Game Developers Exchange, “Sex in Games”, April 2007
  • Women in Games International, “The Ultimate Challenge: Balancing Work and Personal Life”, April 2007
  • Women in Games International, Electronic Arts, “The Balancing Act,” roundtable, March 2007
  • Game Developers Conference 2007, “Sex in Games: Design Issues” roundtable, “Sex in Games: The Business End”, roundtable, “Accessibility Idol Design Challenge,” panel lecture, “IGDA International Case Blasts”, panel lecture, “The Importance of Social Networking to Casual Games” (sponsored session), lecture, March 2007
  • Tomball College, “Murder, Sex and Censorship” lecture, December 2006
  • Montreal Games Conference, “Sex in Games” lecture, November 2006
  • DragonCon, “Sex in Games” and “Murder, Sex and Censorship”, September 2006
  • Sex in Video Games Conference, Opening Keynote & Conference Chair, June 2006
  • GDX Atlanta, “Murder, Sex and Censorship” lecture, May 2006
  • Game Developers Conference 2006, “Sex in Games: Hardcore” roundtable, “Sex in Games” lecture, “Murder, Sex and Censorship” panel moderator, March 2006
  • Massachusetts Institute of Technology, “Sex in Games” lecture, February 2006
  • Women’ Games Conference, October 2005, “Sex in Games” lecture
  • The Guildhall at Southern Methodist University, October 2005, “Issues in the Video Game Industry”, lecture
  • Savannah College of Art & Design, October 2005, “Issues in the Video Game Industry”, lecture
  • Future Play Conference, October 2005, “You Want Me To Make a Game About What?” IP Workshop, “Sex in Games” panel member
  • Albany IGDA Group, September 2005, “Murder, Sex and Censorship: Why You Should Care”
  • Clarkson University, September 2005, “Game Designers – Breaking into the Industry”
  • Boston Post Mortem, August 2005, “Murder, Sex and Censorship: Why You Should Care”
  • Montgomery College, May 2005, “Game Designers – Breaking into the Industry”
  • Game Developers Conference 2005, “Sexuality in Games: When is it Appropriate?” roundtable, March 2005
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