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	<title>Applied Game Design</title>
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		<title>Applied Game Design</title>
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		<item>
		<title>I Have an Idea for a Game</title>
		<link>http://bbrathwaite.wordpress.com/2011/11/21/i-have-an-idea-for-a-game/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/11/21/i-have-an-idea-for-a-game/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 18:08:52 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">https://bbrathwaite.wordpress.com/?p=2176</guid>
		<description><![CDATA[(I get a lot of emails on this subject. This is my answer to one such email.) Game companies aren&#8217;t interested in outside ideas. At our company, we have a backlog of easily 20 games that we would like to make, and these ideas come from the likes of John Romero and Tom Hall. An [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2176&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>17</slash:comments>
	
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		<title>Who Directed Star Wars?</title>
		<link>http://bbrathwaite.wordpress.com/2011/11/11/who-directed-star-wars/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/11/11/who-directed-star-wars/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 02:46:52 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">https://bbrathwaite.wordpress.com/2011/11/11/who-directed-star-wars/</guid>
		<description><![CDATA[Imagine a conversation with a recent film school graduate about the greatest films in recent memory. It would not be uncommon for such a student to mention Star Wars. After all, the film&#8217;s impact on culture was tremendous, and its effects are still felt daily among those in the video game industry. Some have joked [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2173&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>13</slash:comments>
	
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		<title>Breaking Into The Game Industry &#8211; The New Book&#8217;s Out!</title>
		<link>http://bbrathwaite.wordpress.com/2011/06/14/breaking-into-the-game-industry-the-new-books-out/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/06/14/breaking-into-the-game-industry-the-new-books-out/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 05:45:49 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2167</guid>
		<description><![CDATA[After a whole lot of writing and help from dozens of my friends in the game industry, my new book is on its way to stores: Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It. Like my last book, Challenges for Game Designers, this one was again co-authored with Ian Schreiber. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2167&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>GDC 2011: Social Game Developers Rant Back</title>
		<link>http://bbrathwaite.wordpress.com/2011/03/03/gdc-2011-social-game-developers-rant-back/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/03/03/gdc-2011-social-game-developers-rant-back/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 07:50:24 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2149</guid>
		<description><![CDATA[Brenda Brathwaite COO &#38; Game Designer, Loot Drop GDC 2011: No Freakin’ Respect! Social Game Developers Rant Back [This rant was recorded by Dean Takahashi at VentureBeat: You can see the piece here.] I resist this rant. I resist its leading title, and I resist the will to fight. I will not turn against my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2149&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>32</slash:comments>
	
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		<title>Built on a Foundation of Code &#8211; Game Edu Rant</title>
		<link>http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 01:00:46 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2133</guid>
		<description><![CDATA[Brenda Brathwaite COO &#38; Game Designer, Loot Drop GDC Game Education Rant 2011 [This talk speaks to the educators of entry-level game designers looking for a gig in the industry, not to experienced designers who already have their foot in the door.] 2009 was an interesting year for me. I left my job as the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2133&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://bbrathwaite.wordpress.com/2011/03/01/built-on-a-foundation-of-code-game-edu-rant/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
	
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		<title>GDC 2011: Slides for Metrics vs. Intuition Talk</title>
		<link>http://bbrathwaite.wordpress.com/2011/03/01/gdc-2011-slides-for-gdc-education-vs-intuition-talk/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/03/01/gdc-2011-slides-for-gdc-education-vs-intuition-talk/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 23:45:35 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2138</guid>
		<description><![CDATA[Laralyn McWilliams and I gave a talk today at GDC. These are the slides for those who are interested: Intuition vs. Metrics: How Social Game Design Has Evolved.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2138&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://bbrathwaite.wordpress.com/2011/03/01/gdc-2011-slides-for-gdc-education-vs-intuition-talk/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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		<title>Getting Players to Return to Facebook Games</title>
		<link>http://bbrathwaite.wordpress.com/2011/02/09/getting-players-to-return-to-facebook-games/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/02/09/getting-players-to-return-to-facebook-games/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 23:52:48 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[Facebook Game Design]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2099</guid>
		<description><![CDATA[Getting players to post to the viral channel is a challenge every game designer faces when he or she is making Facebook games. It&#8217;s known that players are most likely to post when they&#8217;ve just started a game, but what motivates returning players? Four things: It helps me. There is a particular item or objective [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2099&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://bbrathwaite.wordpress.com/2011/02/09/getting-players-to-return-to-facebook-games/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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		<title>Developing Self-Discipline</title>
		<link>http://bbrathwaite.wordpress.com/2011/01/16/developing-self-discipline/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/01/16/developing-self-discipline/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 03:06:17 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2094</guid>
		<description><![CDATA[Several years ago, I was working for EA designing the lifestyle system for an urban fighting game. I had it FINISHED, and planned to send it off that day. Then, an idea occurred to me that would make it better &#8211; not massively, but maybe by 10%. It was certainly a better way to do [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2094&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>14</slash:comments>
	
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		<title>Design Truth 1</title>
		<link>http://bbrathwaite.wordpress.com/2011/01/13/design-truth-1/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/01/13/design-truth-1/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 22:18:11 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2087</guid>
		<description><![CDATA[Focus on second-to-second play first. Nail it. Move on to minute-to-minute, then session-to-session, then day-to-day, then month-to-month (and so on). If your second-to-second play doesn&#8217;t work, nothing else matters. Along these lines, if your day-to-day fails, no one will care about month-to-month, either. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2087&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>10</slash:comments>
	
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		<title>Ravenwood Fair Named a Top Social Game of 2010 (Again)</title>
		<link>http://bbrathwaite.wordpress.com/2011/01/13/ravenwood-fair-named-a-top-social-game-of-2010-again/</link>
		<comments>http://bbrathwaite.wordpress.com/2011/01/13/ravenwood-fair-named-a-top-social-game-of-2010-again/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 22:04:28 +0000</pubDate>
		<dc:creator>bbrathwaite</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=2085</guid>
		<description><![CDATA[A belated thanks to Inside Social Games for their nod to Ravenwood Fair. The new site&#8217;s top 10 listing includes us. Much appreciated! Though many of the basics have been seen before, Ravenwood Fair feels original, and brings an interesting role-playing element to Facebook.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bbrathwaite.wordpress.com&amp;blog=1942328&amp;post=2085&amp;subd=bbrathwaite&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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