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	<title>Comments for Applied Game Design</title>
	<atom:link href="http://bbrathwaite.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://bbrathwaite.wordpress.com</link>
	<description>Brenda Brathwaite</description>
	<pubDate>Sat, 19 Jul 2008 20:42:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>Comment on Game Industry Salaries by How Much for that Coder in the Window? &#171; Clockwork Gamer</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/17/game-industry-salaries/#comment-2808</link>
		<dc:creator>How Much for that Coder in the Window? &#171; Clockwork Gamer</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=392#comment-2808</guid>
		<description>[...] tip to Brenda Brathwaite at the Applied Game Design blog for bringing this subject to our [...]</description>
		<content:encoded><![CDATA[<p>[...] tip to Brenda Brathwaite at the Applied Game Design blog for bringing this subject to our [...]</p>
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		<title>Comment on Why do you like games as much as you do? by Alvaro Cavalcanti</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/15/why-do-you-like-games-as-much-as-you-do/#comment-2799</link>
		<dc:creator>Alvaro Cavalcanti</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=388#comment-2799</guid>
		<description>I answered over my blog, I think the comments are already too long. :-)

http://gamerbrasilis.wordpress.com/2008/07/17/thats-why-i-like-games/</description>
		<content:encoded><![CDATA[<p>I answered over my blog, I think the comments are already too long. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://gamerbrasilis.wordpress.com/2008/07/17/thats-why-i-like-games/" rel="nofollow">http://gamerbrasilis.wordpress.com/2008/07/17/thats-why-i-like-games/</a></p>
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		<title>Comment on Parking Wars: The Crack that is the &#8220;Possible Prize&#8221; by Vanessa</title>
		<link>http://bbrathwaite.wordpress.com/2008/03/29/parking-wars-the-crack-that-is-the-possible-prize/#comment-2795</link>
		<dc:creator>Vanessa</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=248#comment-2795</guid>
		<description>Hey Marie
To get the masochism badge you need to receive 25 max value tickets from someone else, not give them out.  Just get a friend to ticket you.  If you need a hand let me and i can add you to my friend list.  I am working on 500 cash ins at the moment with not far to go, but after that i would be happy to help..</description>
		<content:encoded><![CDATA[<p>Hey Marie<br />
To get the masochism badge you need to receive 25 max value tickets from someone else, not give them out.  Just get a friend to ticket you.  If you need a hand let me and i can add you to my friend list.  I am working on 500 cash ins at the moment with not far to go, but after that i would be happy to help..</p>
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		<title>Comment on Parking Wars: The Crack that is the &#8220;Possible Prize&#8221; by marie</title>
		<link>http://bbrathwaite.wordpress.com/2008/03/29/parking-wars-the-crack-that-is-the-possible-prize/#comment-2792</link>
		<dc:creator>marie</dc:creator>
		<pubDate>Thu, 17 Jul 2008 07:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=248#comment-2792</guid>
		<description>i am trying for the mascochism ticket, i have been ticketing cars with max value for a long time, am i doing it right?

i think the time map is bit wrong, as i got my night watch badges out of the blue, i did it at GMT 1-2pm,  the time map said 7-8pm.</description>
		<content:encoded><![CDATA[<p>i am trying for the mascochism ticket, i have been ticketing cars with max value for a long time, am i doing it right?</p>
<p>i think the time map is bit wrong, as i got my night watch badges out of the blue, i did it at GMT 1-2pm,  the time map said 7-8pm.</p>
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		<title>Comment on Why do you like games as much as you do? by Daniel Silverstein</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/15/why-do-you-like-games-as-much-as-you-do/#comment-2790</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Thu, 17 Jul 2008 04:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=388#comment-2790</guid>
		<description>I play games because I like a challenge. Most days in life blend in with all the others, we get stuck in a daily routine. A game pulls me away from that.

The first two games I ever played were Wordtris and Sim City. Wordtris had me solving puzzles, trying to make words out of falling blocks. Granted, being 4, I didn't have an amazing vocabulary, so I found the game to be quite challenging. However, Sim City was a different story, because I could start laying out houses and factories and buildings... AND THEN HAVE GODZILLA BLOW THEM ALL UP!

It's that "getting away from it all" bit that I like, while at the same time, stimulating my brain. For example, just a few hours ago I was playing through "Max Payne 2," starting from a part where I was having trouble previously where you have to provide cover fire so Max can find a way out of a construction site. This part had been challenging previously because Max was seriously low on health, and when he dies, game over, start from last save. Well, thank god for quick saves because after SEVERAL attempts I finally got through the part and am looking forward to finally finishing this compelling tale of death and romance.

Some people like a good book, or a good movie. I like a good game.</description>
		<content:encoded><![CDATA[<p>I play games because I like a challenge. Most days in life blend in with all the others, we get stuck in a daily routine. A game pulls me away from that.</p>
<p>The first two games I ever played were Wordtris and Sim City. Wordtris had me solving puzzles, trying to make words out of falling blocks. Granted, being 4, I didn&#8217;t have an amazing vocabulary, so I found the game to be quite challenging. However, Sim City was a different story, because I could start laying out houses and factories and buildings&#8230; AND THEN HAVE GODZILLA BLOW THEM ALL UP!</p>
<p>It&#8217;s that &#8220;getting away from it all&#8221; bit that I like, while at the same time, stimulating my brain. For example, just a few hours ago I was playing through &#8220;Max Payne 2,&#8221; starting from a part where I was having trouble previously where you have to provide cover fire so Max can find a way out of a construction site. This part had been challenging previously because Max was seriously low on health, and when he dies, game over, start from last save. Well, thank god for quick saves because after SEVERAL attempts I finally got through the part and am looking forward to finally finishing this compelling tale of death and romance.</p>
<p>Some people like a good book, or a good movie. I like a good game.</p>
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		<title>Comment on Design via Fantasy by Daniel Silverstein</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/11/design-via-fantasy/#comment-2789</link>
		<dc:creator>Daniel Silverstein</dc:creator>
		<pubDate>Thu, 17 Jul 2008 03:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=387#comment-2789</guid>
		<description>Here's an interesting an idea of living out a Rockstar fantasy, following the Fleetwood Mac path.

* Please select four starting members from the Roster.
* One of your members has left the band! Do you wish to select new members from the Roster? Y/N
* Go to studio and record? Y/N
* Get addicted to drugs? Y/N
* Throw microphone stand at fellow band member? Y/N
* Have sex with fellow band member? Y/N
* Record second album? Y/N
* Break up personal relationship within the band? Y/N
* Record a couple more albums, just to pay off expenses (rent, travel, clothes, equipment, etc.)? Y/N
* Your lead female singer has recorded a solo album! Do you wish to kick her out of the band? Y/N
* Your lead guitarist has left the band! Do you wish to break up the band? Y/N

Some fantasies aren't so pretty, but damn if they don't make for some compelling gameplay.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an interesting an idea of living out a Rockstar fantasy, following the Fleetwood Mac path.</p>
<p>* Please select four starting members from the Roster.<br />
* One of your members has left the band! Do you wish to select new members from the Roster? Y/N<br />
* Go to studio and record? Y/N<br />
* Get addicted to drugs? Y/N<br />
* Throw microphone stand at fellow band member? Y/N<br />
* Have sex with fellow band member? Y/N<br />
* Record second album? Y/N<br />
* Break up personal relationship within the band? Y/N<br />
* Record a couple more albums, just to pay off expenses (rent, travel, clothes, equipment, etc.)? Y/N<br />
* Your lead female singer has recorded a solo album! Do you wish to kick her out of the band? Y/N<br />
* Your lead guitarist has left the band! Do you wish to break up the band? Y/N</p>
<p>Some fantasies aren&#8217;t so pretty, but damn if they don&#8217;t make for some compelling gameplay.</p>
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		<title>Comment on Why do you like games as much as you do? by Brian 'Psychochild' Green</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/15/why-do-you-like-games-as-much-as-you-do/#comment-2788</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Thu, 17 Jul 2008 01:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=388#comment-2788</guid>
		<description>As a player, I like games for the interactivity and variety.  Games give me what no other medium can: a way to interact with my entertainment.  I like making decisions and seeing the results.  I also enjoy the wide variety of games.  If I want something twitch and tough-as-nails, I can find that game (probably an arcade shooter).  If I want something more thoughtful and slower paced, I can find that, too.  If I want something epic and involved... yeah, that exists, too.

As a developer, I like games because it's a new medium with a lot of possibilities.  I think with enough tenacity I could become a writer if I want, but that medium is well-established and hard to break into.  It's also really hard to write something that isn't a reflection of something that has come before it in the centuries of history that the written word has.  In order to be really original, you sometimes have to go way on the fringes, and some people have little patience for that type of thing.

Games, on the other hand, aren't so limited by history (although all designers can benefit from learning about history before trying to blaze new trails).  Take storytelling, for example; games have told stories in the past, but we've mostly relied on lessons from other (non-interactive) media for telling stories; cutscenes and meaningless player "choices" in a non-branching plot are the norm.  So, thinking about how to tell stories using the interactive nature of games is very exciting for me.  Even if there are a ton of naysayers that don't think it can be done. :)

My thoughts.</description>
		<content:encoded><![CDATA[<p>As a player, I like games for the interactivity and variety.  Games give me what no other medium can: a way to interact with my entertainment.  I like making decisions and seeing the results.  I also enjoy the wide variety of games.  If I want something twitch and tough-as-nails, I can find that game (probably an arcade shooter).  If I want something more thoughtful and slower paced, I can find that, too.  If I want something epic and involved&#8230; yeah, that exists, too.</p>
<p>As a developer, I like games because it&#8217;s a new medium with a lot of possibilities.  I think with enough tenacity I could become a writer if I want, but that medium is well-established and hard to break into.  It&#8217;s also really hard to write something that isn&#8217;t a reflection of something that has come before it in the centuries of history that the written word has.  In order to be really original, you sometimes have to go way on the fringes, and some people have little patience for that type of thing.</p>
<p>Games, on the other hand, aren&#8217;t so limited by history (although all designers can benefit from learning about history before trying to blaze new trails).  Take storytelling, for example; games have told stories in the past, but we&#8217;ve mostly relied on lessons from other (non-interactive) media for telling stories; cutscenes and meaningless player &#8220;choices&#8221; in a non-branching plot are the norm.  So, thinking about how to tell stories using the interactive nature of games is very exciting for me.  Even if there are a ton of naysayers that don&#8217;t think it can be done. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My thoughts.</p>
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		<title>Comment on Why do you like games as much as you do? by Ian Schreiber</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/15/why-do-you-like-games-as-much-as-you-do/#comment-2787</link>
		<dc:creator>Ian Schreiber</dc:creator>
		<pubDate>Thu, 17 Jul 2008 01:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=388#comment-2787</guid>
		<description>Great question!

For me, games were always part of my identity growing up. My family were all board/card gamers (mostly traditional stuff -- Spades, Hearts, Scrabble, Boggle, Chess, Go). Still, we played on a regular basis; games were the family bonding activity and I remember it fondly.

When I was 6 and was first introduced to an Atari VCS (that's "2600" to you youngsters out there), I took to it immediately. I was never particularly skilled at sports, but I totally had video-game reflexes. More than just playing, though, I wanted to make my own video games. That desire got me into programming, which I always saw as a means to an end rather than a pursuit in its own right. (As much as Brenda regrets giving up programming, I sometimes regret taking it all the way through a four-year CS degree before realizing that you no longer needed to know how to program to design video games, the way you had to in, um, 1981.)

I found a gaming club in college, and was pretty much at ground zero of the original Magic: the Gathering explosion and the Eurogame revolution in the US. I had some great times finding new and creative ways to procrastinate in my CS classes.

Anyway, for me, board games represent the familiar, the warmth and love and attention I received as a young child, and the desire to achieve (it took awhile for me to reach a point where I could give the adults in my life a serious challenge with any skill-based game, but I kept trying). Video games represent the time I had to myself, and time spent with my peers. Eurogames bring back memories of some of the best days of my life at college. I first met my wife while playing Hearts, even. Throughout my life, games have been front and center at the greatest and most memorable moments. So in my case, I guess it's not much of a surprise that I love games...</description>
		<content:encoded><![CDATA[<p>Great question!</p>
<p>For me, games were always part of my identity growing up. My family were all board/card gamers (mostly traditional stuff &#8212; Spades, Hearts, Scrabble, Boggle, Chess, Go). Still, we played on a regular basis; games were the family bonding activity and I remember it fondly.</p>
<p>When I was 6 and was first introduced to an Atari VCS (that&#8217;s &#8220;2600&#8243; to you youngsters out there), I took to it immediately. I was never particularly skilled at sports, but I totally had video-game reflexes. More than just playing, though, I wanted to make my own video games. That desire got me into programming, which I always saw as a means to an end rather than a pursuit in its own right. (As much as Brenda regrets giving up programming, I sometimes regret taking it all the way through a four-year CS degree before realizing that you no longer needed to know how to program to design video games, the way you had to in, um, 1981.)</p>
<p>I found a gaming club in college, and was pretty much at ground zero of the original Magic: the Gathering explosion and the Eurogame revolution in the US. I had some great times finding new and creative ways to procrastinate in my CS classes.</p>
<p>Anyway, for me, board games represent the familiar, the warmth and love and attention I received as a young child, and the desire to achieve (it took awhile for me to reach a point where I could give the adults in my life a serious challenge with any skill-based game, but I kept trying). Video games represent the time I had to myself, and time spent with my peers. Eurogames bring back memories of some of the best days of my life at college. I first met my wife while playing Hearts, even. Throughout my life, games have been front and center at the greatest and most memorable moments. So in my case, I guess it&#8217;s not much of a surprise that I love games&#8230;</p>
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		<title>Comment on Fear of the Game by Brian 'Psychochild' Green</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/07/fear-of-the-game/#comment-2786</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Thu, 17 Jul 2008 01:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=382#comment-2786</guid>
		<description>I think part of it is the reluctance to show any creative effort to others for fear of being criticized.  I'm always a bit nervous when showing my short stories to others, for example, even to a friendly audience like my better half.

Part of it is because you invest a lot of yourself in a creative endeavor, and it's hard to separate criticism of the creative expression from criticism of yourself.  That's one of the biggest things a game designer has to do as a professional.  Especially when budget and schedule limitations make you take a long, hard look at the design and determine what can't fit in this time around.

And, as Ian points out, you have the problem of authority figures, too.  A professor in front of a class or a "big name" in front of a group of peers has to worry about losing face.  As someone who has worked on a PvP-focused online game for years, people expect me to know all there is to know about PvP.  Of course, some people take extra delight in showing me up, too.

Unfortunately, the only way this gets easier is to have nothing invested in the creative work, a game in this case.  That generally makes for terrible creative work that fails to reach people on the necessary levels.

My thoughts,</description>
		<content:encoded><![CDATA[<p>I think part of it is the reluctance to show any creative effort to others for fear of being criticized.  I&#8217;m always a bit nervous when showing my short stories to others, for example, even to a friendly audience like my better half.</p>
<p>Part of it is because you invest a lot of yourself in a creative endeavor, and it&#8217;s hard to separate criticism of the creative expression from criticism of yourself.  That&#8217;s one of the biggest things a game designer has to do as a professional.  Especially when budget and schedule limitations make you take a long, hard look at the design and determine what can&#8217;t fit in this time around.</p>
<p>And, as Ian points out, you have the problem of authority figures, too.  A professor in front of a class or a &#8220;big name&#8221; in front of a group of peers has to worry about losing face.  As someone who has worked on a PvP-focused online game for years, people expect me to know all there is to know about PvP.  Of course, some people take extra delight in showing me up, too.</p>
<p>Unfortunately, the only way this gets easier is to have nothing invested in the creative work, a game in this case.  That generally makes for terrible creative work that fails to reach people on the necessary levels.</p>
<p>My thoughts,</p>
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		<title>Comment on Why do you like games as much as you do? by Christopher Weeks</title>
		<link>http://bbrathwaite.wordpress.com/2008/07/15/why-do-you-like-games-as-much-as-you-do/#comment-2780</link>
		<dc:creator>Christopher Weeks</dc:creator>
		<pubDate>Wed, 16 Jul 2008 14:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://bbrathwaite.wordpress.com/?p=388#comment-2780</guid>
		<description>I'm 38.  Only a couple of years ago I had this epiphany.  I'm only happy in two categories of circumstances: "wrapped in love" and "solving problems."  The former is hugging my kids, having sex, lunch with friends, etc.  The latter is playing games, programming, helping friends move, etc.  

And some things hit both categories -- playing face-to-face games, board or role-playing mostly, but maybe a bit with video games too, is social which triggers the "wrapped in love" criterion weakly (usually) and the "solving problems" criterion strongly (again, usually).

As far back as I can recall, I've been playing games -- the standard 70s American board and card games when I was young.  Around '79 I gained access to both mainframe and Commodore Pet game time and was in love with the new medium.  As I was socially awkward, my mom was always on the lookout for prosocial and intellectual pursuits and she found D&#38;D in a newspaper article in '80 or '81 and we started playing as a family shortly thereafter and then branching out into the broader social context of local game shops.  Maybe in '83 I got an 8-bit Atari and had friends with Apples and Commodores and TRS-80s and while I also learned basic programming techniques -- BASIC and rudimentary assembler, the primary function of these machines was gaming platform.  Once you were hooked into the warez network there was a stunning array of games available.  I think my history with games is pretty standard from there.  BBSing through the 80s, internet at University in 90, a bit of MUDding, programming on LambdaMOO (presaging my interest in Second Life), MMOs (but only starting with EQ -- while being a loyal fan of Ultima I-IV I somehow missed UO), the eurogame invasion starting in 95.  Now I play indie RPGs but I'm also reading the new D&#38;D to see what's noteworthy.

My life has been shaped by games.  They have been, I think, the most significant external influence on my life.  Many of the important skills that I've learned have been because of gaming.  And unlike some people, I'm comfortable wearing "gamer" as a label.  It's really how I identify -- even as a cringe watching RPGs and the poor behavior exhibited in public venues.  

So, I have this powerful motivator of personal, immediate happiness and also a powerful historical context.  I think those are the primary reasons why I like games as much as I do.  There are other things that are nice -- a safe for geeks social environment, something fun to do with my family (whether we're playing an MMO or geocaching in the woods), a way to demonstrate mastery to an appreciative audience, but I think they're all secondary contributors.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 38.  Only a couple of years ago I had this epiphany.  I&#8217;m only happy in two categories of circumstances: &#8220;wrapped in love&#8221; and &#8220;solving problems.&#8221;  The former is hugging my kids, having sex, lunch with friends, etc.  The latter is playing games, programming, helping friends move, etc.  </p>
<p>And some things hit both categories &#8212; playing face-to-face games, board or role-playing mostly, but maybe a bit with video games too, is social which triggers the &#8220;wrapped in love&#8221; criterion weakly (usually) and the &#8220;solving problems&#8221; criterion strongly (again, usually).</p>
<p>As far back as I can recall, I&#8217;ve been playing games &#8212; the standard 70s American board and card games when I was young.  Around &#8216;79 I gained access to both mainframe and Commodore Pet game time and was in love with the new medium.  As I was socially awkward, my mom was always on the lookout for prosocial and intellectual pursuits and she found D&amp;D in a newspaper article in &#8216;80 or &#8216;81 and we started playing as a family shortly thereafter and then branching out into the broader social context of local game shops.  Maybe in &#8216;83 I got an 8-bit Atari and had friends with Apples and Commodores and TRS-80s and while I also learned basic programming techniques &#8212; BASIC and rudimentary assembler, the primary function of these machines was gaming platform.  Once you were hooked into the warez network there was a stunning array of games available.  I think my history with games is pretty standard from there.  BBSing through the 80s, internet at University in 90, a bit of MUDding, programming on LambdaMOO (presaging my interest in Second Life), MMOs (but only starting with EQ &#8212; while being a loyal fan of Ultima I-IV I somehow missed UO), the eurogame invasion starting in 95.  Now I play indie RPGs but I&#8217;m also reading the new D&amp;D to see what&#8217;s noteworthy.</p>
<p>My life has been shaped by games.  They have been, I think, the most significant external influence on my life.  Many of the important skills that I&#8217;ve learned have been because of gaming.  And unlike some people, I&#8217;m comfortable wearing &#8220;gamer&#8221; as a label.  It&#8217;s really how I identify &#8212; even as a cringe watching RPGs and the poor behavior exhibited in public venues.  </p>
<p>So, I have this powerful motivator of personal, immediate happiness and also a powerful historical context.  I think those are the primary reasons why I like games as much as I do.  There are other things that are nice &#8212; a safe for geeks social environment, something fun to do with my family (whether we&#8217;re playing an MMO or geocaching in the woods), a way to demonstrate mastery to an appreciative audience, but I think they&#8217;re all secondary contributors.</p>
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