I vividly remember everything about that moment. Where I was sitting, what I was doing, what work the decision would affect. It wasn’t a pleasant thought. But then came an important moment of professional growth for me – my only responsibility was to do it right for the game. That is what I was hired to do. So, I took the massive amount of time, the stress on other things in my life (I was just starting at SCAD at the time, and that workload was nuts), and I did the job right. The critical thing is that had I not done it, NO ONE would have known. It was good enough, but I knew I could do better.
I return to this again and again. We must always do the right thing for design, allowing for the real constraints of THE GAME, not compromise the design because of our own mood, time or other non-game needs. I would have known that it could have been better and that I had cheated the game.