Perko on Culture in Games
In reading my recent post on games inspired by Irish themes, topics and culture, Craig Perko took the ball and ran with it. This is what I’m talking about:
A game trying to teach Irish culture shouldn’t simply be an action game set in Ireland, idealized with dancing redheads and oppressive Brits. It shouldn’t be an RPG with druids in it. These things are window dressing. They imply that the culture is window dressing. The culture has to be powered by the game, integrated into it.
Go read the rest. It’s worth every word. He keeps going and uses the Roma Gypsy culture, but the point is the same. Thanks, Craig.